Computer Curriculum K-12

Goals: The computer program will include experiences so that the learner can become:
A. A life long learner who expresses ideas effectively through various mediums; and utilizes available resources and technologies to make sound decisions.
B. A well adjusted, self-fulfilled individual who relates to and functions in an ever changing world.
C. An energized, quality producer who uses various computation strategies and scientific principles to analyze and solve complex problems with different systems and situations.
D. A globally enlightened individual who participates in organizational activities which enhance global relationships and utilizes available technology to impact political, social, and economic issues.

Kindergarten

At the end of Kindergarten students will:

ï use keyboards and other common input (mouse) and output device (monitor) effectively
ï use a variety of media and technology resources for directed and independent learning activities
ï discuss basic issues related to responsible use of computer technology and information and describe personal consequences of inappropriate use (care and handling)
ï communicate about technology using developmentally appropriate and accurate terminology
ï use developmentally appropriate multimedia resources (software programs) successfully
ï work cooperatively and collaboratively with peers, teachers and others in the classroom
ï demonstrate positive behaviors when using technology systems and software
ï use technology resources (puzzles: assembly, writing: names, numbers, letters, tools: pencil, paint bucket, hand, eraser, color matching tool) when communicating thoughts, stories or ideas
ï use technology for extended learning activities.

Activities
Students will:
ï work with selected tools of a paint/draw program.
ï work with programs designed to teach and reinforce classroom work containing: color, letter, and number recognition; sequencing of letters and numbers; matching exercises (picture to picture); and patterning.

Assessment is evaluated through observed completion of assigned lessons.

Interdisciplinary Activities:
ï Classroom teachers bring their students to the computer lab for reinforcement of technology lessons taught.

Classroom Extension Activities:
ï coloring pictures
ï picture/letter/number matching (student draws lines/circles to matching items and circles items
ï practice spelling names and writing numbers
ï use computers during library time to utilize "Living Books" and puzzle activities. Practice using the arrow and return keys.



First Grade

At the end of First Grade students will:
ï continue using keyboards and other common input (mouse) and output devices (monitor, printer) effectively
ï use a variety of media and technology resources for directed and independent learning activities
ï discern basic issues related to responsible use of computer technology and information and describe personal consequences of inappropriate use
ï communicate about technology using developmentally appropriate and accurate terminology
ï use developmentally appropriate multimedia resources (multipurpose software: such as ClarisWorks, programs: math, science, & language arts) successfully
ï work cooperatively and collaboratively with peers, teachers and others in the classroom
ï demonstrate positive behaviors when using technology systems and software
ï use technology resources (puzzles, word processing, painting, pictures, calculator) when communicating thoughts, stories or ideas
ï use technology for extended learning activities.
ï exhibit learned technology skills (keyboard command keys: escape, return, spacebar, arrow keys, letters, punctuation & numbers)

Activities
Students will:
ï work with selected tools of a paint/draw program.
ï work with programs designed to teach and reinforce classroom work containing: color, letter, and number recognition; sequencing of letters and numbers; matching exercises (picture to picture); patterning; shape identification; write a story using a word processing program; add and subtract single and double digit numbers; learn to tell time using digital and analog clocks; estimate measuring; begin programming using commands (forward, back, left turn, right turn, clear screen.)

Assessment is evaluated through observed completion of assigned lessons and hard copy product.

Interdisciplinary Activities:
ï Classroom teachers bring their students to the computer lab to reinforce lessons taught.
Classroom Extension Activities:
ï coloring pictures
ï math exercises using computer calculator to check answers
ï writing and illustrating stories
ï use computers during library time to utilize "Living Books" and puzzle activities. Practice using the arrow and return keys.



 
 

Second Grade:

At the end of second grade, students will:
ï use keyboards and other common input (mouse) and output devices (monitor, printer) effectively
ï use a variety of media and technology resources for learning activities
ï discuss basic issues related to responsible use of computer technology and information and describe personal consequences of inappropriate use
ï communicate about technology using developmentally appropriate and accurate terminology
ï use developmentally appropriate multimedia resources (software) successfully
ï work cooperatively and collaboratively with peers, teachers and others in the classroom
ï demonstrate positive behaviors when using technology systems and software
ï use technology resources (puzzles, word-processing, painting) when communicating thoughts, stories or ideas
ï use technology for extended learning activities.
ï independently and appropriately use basic commands/keystrokes (return, save, delete, space, print)
ï turn computer on/off, load/run a selected program, and type his/her first name in an appropriate program (Word Munchers, Claris Works)

Activities:
Students will:
ï develop hand-eye coordination through utilization of the mouse (e.g. Jigsaw Puzzle).
ï be introduced to keyboarding commands in programming (Logo PLUS ); print graphics (Logo PLUS )

Assessment is through observation.

Classroom Extension Activities:
ï use keyboard command keys when utilizing the on-line catalog during library visits.
ï use keyboard command keys when utilizing Accelerated Reader and other classroom programs
 



 

Third Grade
At the end of second grade, students will:
ï use keyboards and other common input (ex: mouse) and output devices (e.g. monitor, printer) effectively
ï use a variety of media and technology resources for directed learning activities
ï discuss basic issues related to responsible use of computer technology and information and describe personal consequences of inappropriate use
ï communicate about technology using developmentally appropriate and accurate terminology
ï use developmentally appropriate multimedia resources (software) successfully
ï work cooperatively and collaboratively with peers, teachers and others in the classroom
ï demonstrate positive behaviors when using technology systems and software
ï use technology tools (puzzles, authoring, painting, web tools) when communicating thoughts, stories or ideas for audiences inside and outside the classroom
ï be able to use technology for extended learning activities
ï understand common uses of technology in daily life and the advantages and disadvantages those uses provide
ï Use telecommunications to access remote information
ï continue to use basic commands/keystrokes (return, save, delete, space, print
ï load, save, and print a document from an appropriate word processing program (e.g. ClarisWorks)
ï correctly place fingers on "home row" when word processing
ï type his/her first and last names in an appropriate program (e.g. Number Munchers, ClarisWorks.)

Activities:
Students will:
ï continue to develop hand-eye coordination through utilization of the mouse (e.g. Jigsaw Puzzle).
ï be introduced to basic word processing/graphics (i.e.. ClarisWorks / ClarisWorks for Kids ).
ï be introduced to basic keyboarding skills (e.g. Type to Learn)

Assessment is through observation.

Classroom Extension Activities:
ï use home row and keyboard command keys when utilizing the on-line catalog during library visits.
ï use home row and keyboard command keys when utilizing classroom programs (Accelerated Reader).
ï use home row and keyboard command keys when using E-mail.
ï use home row and keyboard command keys when exploring the World Wide Web (Netscape Navigator)



 
 

Fourth Grade

At the end of Fourth grade, the student will:
ï use keyboards and other common input (mouse) and output devices (monitor, printer) effectively
ï use a variety of media and technology resources for directed and independent learning activities
ï realize basic issues related to responsible use of computer technology and information and describe personal consequences of inappropriate use
ï communicate about technology using developmentally appropriate and accurate terminology
ï use developmentally appropriate multimedia resources (software) successfully
ï work cooperatively and collaboratively with peers, teachers and others in the classroom
ï demonstrate positive behaviors when using technology systems and software
ï use technology tools (puzzles, authoring, painting, web tools) when communicating thoughts, stories or ideas for audiences inside and outside the classroom
ï be able to use technology for extended learning activities
ï understand common uses of technology in daily life and the advantages and disadvantages those uses provide
ï use general purpose tools and peripherals to support personal productivity, remediate skill deficits and facilitate learning
ï determine when technology is useful and select the appropriate tool(s) and technology resources to address a variety of tasks and problems
ï use keyboarding skills to facilitate keyboard use
ï review of browser commands for use of internet

Activities
Students will:
ï design a product containing elements of an integrated software platform (i.e. ClarisWorks word processing with paint and draw).
ï continue execution of commands to expand on knowledge of programming (Logo Plus).
ï practice keyboarding skills (Type to Learn).
 

Assessment is through observation, completion of assigned tasks and hard copy product.

Classroom Extension Activities:
ï activities requiring manipulation of fundamental, universal software tools in a painting and word processing program (such as ClarisWorks) as well as logical thinking skills programs requiring organized thought processes.
ï corresponding via E-mail to classrooms in and out of district (pen pals)
ï writing and illustrating stories.
ï compiling and reporting of data.
ï while in the library, demonstrate safe equipment care; demonstrate grade appropriate keyboarding skills; and use technology when using the library for assignments.
 



 
 

Fifth Grade

At the end of fifth grade students will:
ï use of keyboards and other common input (mouse) and output devices (monitor, printer) effectively
ï use a variety of media and technology resources for directed and independent learning activities (scanner, web searches, digital cameras)
ï discuss basic issues related to responsible use of computer technology and information and describe personal consequences of inappropriate use
ï communicate about technology using developmentally appropriate and accurate terminology
ï use developmentally appropriate multimedia resources (software-word processing, painting, drawing) successfully
ï work cooperatively and collaboratively with peers, teachers and others within the classroom
ï demonstrate positive behaviors when using technology systems and software
ï use technology tools (puzzles, authoring, painting, web tools) when communicating thoughts, stories or ideas for audiences inside and outside the classroom
ï able to use technology for extended learning activities
ï understand common uses of technology in daily life and the advantages and disadvantages those uses provide
ï use general purpose productivity tools and peripherals to support personal productivity, remediate skill deficits and facilitate learning
ï grasp and use browser commands effectively
ï use telecommunications efficiently and effectively to access remote information
ï determine when technology is useful and select the appropriate tool(s) and technology resources to address a variety of tasks and problems
ï keyboarding skills to facilitate keyboard use

Activities
Students will:
ï produce a document containing elements of an integrated software platform (ClarisWorks word processing with paint and draw) including adding the use of Internet searches for pertinent information to add to their document.
ï execution of commands to expand knowledge of programming (Logo Plus).
ï practice on keyboarding skills (Type to Learn.)

Assessment is through observation of assigned tasks and hard copy product.
 

Classroom Extension Activities:
ï activities requiring manipulation of fundamental, universal software tools in painting and word processing programs as well as logical thinking skills programs requiring organized thought processes.
ï correspondence between classrooms through e-mail use
ï writing of activities within the school involving their classroom, compile this history into a booklet to be printed one per child at the end of the year
ï making a calendar of important school and national events
ï journaling
ï reinforcing math, science and social studies (example: use maps, calculator)
ï research information via on-line searches
ï while in the library, demonstrate safe equipment care; demonstrate grade appropriate keyboarding skills; and use technology when using the library for assignments.
 
 
 
 


 
 
 


Sixth Grade

At the end of sixth grade, students will:
ï apply strategies for identifying and solving routine hardware and software problems that occur during everyday use
ï use of terminology related to currently used software programs
ï use of terminology related to hardware configurations
ï demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society
ï exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse
ï use content-specific tools, software and simulations (e.g., environmental probes, graphing calculators, exploratory environments, Web tools) to support learning and research
ï apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum
ï design, develop, publish, and present products (e.g., Web pages, videotapes) using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom
ï collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop solutions or products for audiences inside and outside the classroom
ï select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems
ï demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving
ï research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems
ï demonstrate correct keyboarding techniques
ï use terminology related to currently used software programs and hardware configurations
ï create simple documents using appropriate word processing, graphic and data base software programs
ï demonstrate appropriate skills for operating the computer and running instructional software
ï develop skills in speed, accuracy, paragraph continuity and typing from rough draft
ï understand the use of a data base and be able to enter comparison data for an online or internet search.
ï load and save from/to a disk and inserting/ejecting a disk
ï demonstrate proper handling of software and hardware

Activities
Students will:
ï participate in classroom demonstration/discussion/use
ï create simple documents using appropriate word processing documents
ï create simple documents using appropriate graphics documents
ï create simple documents using appropriate database documents
ï write Research reports which may include use of the internet
ï use appropriate proofreading techniques
ï participate in Keyboard timings
ï participate in lessons which reinforce keyboarding techniques with appropriate keyboard programs

Assessment and evaluation :
Student will participate in periodic assessments to include cooperatively designed rubrics, checklists, personal and teacher observation and homework activities.

Classroom Extension Activities:
Research stacks (Math--Newspaper IDU)
Tests using Tom Snyders Prime Time (Math)
Navigation Research of countries landing in (Math)
Excel Graphs (Math)
Research of Rain forest (all core classes)
Internet Research (All areas)
Powerpoint presentations (all areas and note taking)
Word Processing Reports (All areas)
Research Genres (Skills)
Writing, grammar, and punctuation reviews (Language Arts)
Newspaper Layout and Story Writing Practice (Language Arts)
Online genetics activities reporting results with schools world-wide (Science)
Online moonlink/Lunar Prospector spacecraft with NASA and Lockheed/Martin
GLOBE
Accelerated Reader
Zip Zap Map
Encarta Research
Science CD Roms
Geo Bee
National Geo Atlas



 
 
 

Seventh Grade

At the end of seventh grade, students will:
ï apply strategies for identifying and solving routine hardware and software problems that occur during everyday use
ï appropriately use terminology related to currently used software programs
ï appropriately use terminology related to hardware configurations
ï identify changes/advances in computer and computer-related technology
ï demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society
ï exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse
ï design, develop, publish, and present products (e.g., Web pages, videotapes) using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom
ï select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems
ï demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving
ï research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems

Activities:
Students will complete lessons and projects including but not limited to:
ï classroom demonstration/discussion/use
ï independently create and format word processing documents
ï appropriately interpret proofreader marks in word processing documents for editing purposes
ï edit word processing documents
ï independently collect data for and organize data in a database application
ï independently create and organize a database
ï interpret information contained in a database
ï query a database using Boolean logic
ï interpret information contained in a spreadsheet
ï independently create and format a spreadsheet
ï use a spreadsheet to forecast future results ("what if")
ï create a chart from spreadsheet data
ï integrate a spreadsheet chart into a word processing document and/or merge word processing and database documents.
ï apply elements and principles of design when creating pictures using graphics software
ï import pictures from a variety of sources (digital camera, scanner, Internet, clip art) into various documents
ï develop skills in paragraph continuity
ï improve keyboarding accuracy
ï attain a minimum keyboarding proficiency of 7NWAM
ï independently create a slide show for presentation demonstrating an understanding of unit content.

Assessment and evaluation is:

Students will participate in periodic assessments to include cooperatively designed rubrics, checklists, personal and teacher observation and homework activities.

Students will participate in periodic evaluation that will include cooperatively designed rubrics, subjective teacher observation, objective quizzes and test, and assigned projects.

Interdisciplinary Activities
Students will participate in special projects as applicable, appropriate, interdisciplinary and skill enhancing such as:*

ï Elements and principles of design (Art and Computer)
ï Mentoring 6th grade students in library usage (Mavis Schipman)

*Projects listed in this section are completed as needed and appropriate and are not the sole responsibility of the computer teacher and are not necessarily completed within the computer classroom environment.

Classroom Extension Activities:
PowerPoint as an instructional tool.
Art: The New Foot Book, a book created in Microsoft Word with pictures of children's feet with an accompanying poem.
Internet, DMS tower resources and CD's for research.
Word processing for reports, posters and any applicable assignment.
Educational, and other. games.
Stock Market research.
Accelerated Math.
Digital weather station in conjunction with KOTA.
Library: Students are aware of what the mouse, cursor, and enter/return keys are when they are working in the library. Students learn what a database is and how to search through a database using key words and Boolean logic.
Library: Students learn what search engines are and how to use Boolean logic on the internet.
Library: Student Library Aides use world processing programs to create documents and use the scanner to scan pictures.
 



 
 
 
 

Eighth Grade

At the end of Eighth grade, the students will:
ï correctly identify, define and use terminology related to current classroom software and hardware
ï boot (load) software from hard drive and LAN server
ï learn essential operating system functions and peculiarities as they relate to use of current classroom software and hardware
ï save files to disk or home directory
ï retrieve files from server, home directory or disk
ï read, interpret, and follow on-screen prompts and error messages.
ï demonstrate proper posture
ï place fingers properly on home row keys
ï use proper finger placement to type all letter keys
ï use outline feature within word processing environment
ï use a spreadsheet/database as a tool for organizing research data
ï use a spreadsheet/database as a tool for analyzing data
ï use a spreadsheet/database as a tool for presenting information in an organized or graphical format.
ï correctly identify, define drawing and graphic tools within current classroom multimedia software
ï demonstrate ability to use drawing tools and special graphic tools within current classroom multimedia software.
ï learn to search rather than surf the Internet
ï learn the differences between Internet search engines and Internet directories
ï apply Boolean logic and other techniques useful in defining Internet searches
ï transfer search skills learned in confined database environment to Internet environment.
ï demonstrate ability to use a wide variety of peripheral devices including but not limited to: scanner, digital camera (still), digital camera (video), video editing software, sound editing software, presentation devices (large screen TV, LC Display, VCR), printer, music keyboard.

Activities: The students will complete lessons and projects including but not limited to:
ï selected lessons designed to review and enhance keyboarding skills
ï selected lessons designed to review and enhance database/spreadsheet application skills
ï selected HyperStudio lessons that enable students to learn to combine test, graphics and sound within a file
ï selected HyperStudio lessons that enable students to learn to use and apply drawing tools and graphic techniques in creating drawings and designs
ï selected HyperStudio lessons that enable students to learn to use and apply drawing tools and graphic techniques in creating drawings and designs
ï selected HyperStudio lessons that provide opportunities for importing still pictures, scanned and digitally recorded photos, video and sound clips into a file
ï selected HyperStudio lessons that provide opportunities for creating animation
ï selected HyperStudio lessons that provide opportunities for creating HyperLinks to other files, programs, or Internet sites
ï rotate through stations to enable students to learn to use each of the peripheral devices
ï use appropriate research sources and presentation tools and software to create and share with classmates a recommended computer system and specifications that include a computer, monitor, scanner and printer
ï choose and use any appropriate technological tool or method, video, presentation software, graph, etc., to make a presentation regarding a technology career. The project will include note cards, storyboard or outline, and formal oral presentation
ï selected lessons that study computer design and ergonomics
ï selected lessons that study the impact of computers on society
ï selected lessons on etiquette and safety as they relate to email and Internet usage
ï selected lessons on innovations in computer and related technologies
ï selected lessons on computer history and evolution

Assessment and evaluation is
Students will participate in periodic assessments to include cooperatively designed rubrics, checklists, personal and teacher observation and homework activities.

Students will participate in periodic evaluation that will include cooperatively designed rubrics, teacher observation, objective quizzes and tests, and demonstration of skills through assigned projects.

Interdisciplinary Activities
Students will participate in special projects as applicable, appropriate, interdisciplinary and skill enhancing such as:
ï mentoring 6th grade general music students in using HyperStudio to create presentations on assigned musical instruments
ï creation of PowerPoint presentation for broadcast of daily school events
ï creation of HyperStudio stacks in conjunction with Aberdeen Central High School Language Arts students for use by Henry O'Neil 3rd grade students
ï creation of "Inside DMS", a virtual reality tour of the Douglas Middle School in conjunction with TAG students
ï updating "Book Reviews" a library CD of Accelerated Book Reviews by DMS students for DMS students
ï Live "News" broadcasts promoting school events
ï Highlight video of school year

Classroom Extension Activities:
PowerPoint as an instructional tool.
Home Technology: Wellness Brochure, CAD drawing, Children's story, Nutrition Investigation (Internet)
Science: Integration of GPS waypoints into maps using ArcView GIS software; Endangered Species project including Internet searches, SDLN searches, video taping of presentations, electronic presentations as student discretion. Apple IIe peripherals, heat, temperature and light sensors and Lego Logo in Basic with Lego vehicles; Camcorder close-ups are used for lab practical exams; Digital electronic meters are used in collecting water data and water data is logged using the EXCEL spreadsheet applications; Digital pictures are replacing slides and prints; Digital weather station in conjunction with KOTA.
Special Education: Email writing project; Remedial and enhancement of other subject area skills with educational games, drill and practice and additional opportunities to learn technology tools required in other classrooms; Internet research.
Language Arts: Accelerated Reader tests; Internet, electronic encyclopedias, library electronic magazine index for research projects; Word processing applications for final drafts of poetry and other writing projects
Voyage of the Mimi
SimCity
Art: Grids over scanned photos for portrait drawings; lettering program for creating letters for play sets.
Library: Students use the available software and hardware in the library to gather information by using the computer card catalog, various CD Rom programs, and the Internet. They learn the importance of knowing which sources are best for finding different kinds of information and how to know if information is valid.
Library: Student Library Aides use word processing programs to create documents and use the scanner to scan pictures. They also use VCR's and the video camera.
 



 
 
 
 

High School Computer Studies

Upon the completion of Computer Studies course, the students will:
ï become proficient in the use of technology by demonstrating an understanding of the nature and operations of the technology systems
ï understand and make informed choices among technology systems now and in the future
ï communicate information and ideas effectively to multiple audiences by identifying and using a variety of media and software
ï use technology tools and resources to enhance learning, increase productivity and promote creativity
ï use productivity tools to collaborate with peers and others in construction a working program and other creative works
ï support lifelong learning, productivity and personal pursuits by developing a positive attitude toward technology uses
ï use technology efficiently to find, evaluate and collect information from a variety of sources
ï select and apply technology resources to make informed decisions and solve problems

Activities
Students will:
ï design their own database and spreadsheet
ï develop PowerPoint presentations (1 group & 1 individual)
ï develop a resume (Internet and Resume Wizard)
ï do Internet searches
ï evaluate Internet sites
ï design a pamphlet/brochure
ï develop an instruction manual
ï do email activities

Assessment will be through rubrics, combination of written and application tests, and a final project using the grading scale from the Douglas Handbook.

Classroom Extension Activities:
Computer skills will be utilized throughout the curriculum by:
Word Processing (Reports, resumes, etc. in all subjects)
Internet searches (Math, Science and Social Studies)
Spreadsheets (Algebra and Calculus)
HTML (option in Math class)
 

Library: Library staff reinforce skills taught in the computer classes by aiding students in the use of basic computer skills and different programs. Also, DHS Library staff teach the use of some equipment and programs such as, digital camera, scanner, video camera, Infocus video projector, Office 98, SearchBank, SDLN Interlibrary loan searches, specialized CD Roms, etc.