Goals: The computer program will include
experiences so that the learner can become:
A. A life long learner who expresses ideas effectively
through various mediums; and utilizes available resources and technologies
to make sound decisions.
B. A well adjusted, self-fulfilled individual who relates
to and functions in an ever changing world.
C. An energized, quality producer who uses various computation
strategies and scientific principles to analyze and solve complex problems
with different systems and situations.
D. A globally enlightened individual who participates
in organizational activities which enhance global relationships and utilizes
available technology to impact political, social, and economic issues.
Kindergarten
At the end of Kindergarten students will:
ï use keyboards and other common input (mouse) and output
device (monitor) effectively
ï use a variety of media and technology resources for
directed and independent learning activities
ï discuss basic issues related to responsible use of
computer technology and information and describe personal consequences
of inappropriate use (care and handling)
ï communicate about technology using developmentally
appropriate and accurate terminology
ï use developmentally appropriate multimedia resources
(software programs) successfully
ï work cooperatively and collaboratively with peers,
teachers and others in the classroom
ï demonstrate positive behaviors when using technology
systems and software
ï use technology resources (puzzles: assembly, writing:
names, numbers, letters, tools: pencil, paint bucket, hand, eraser, color
matching tool) when communicating thoughts, stories or ideas
ï use technology for extended learning activities.
Activities
Students will:
ï work with selected tools of a paint/draw program.
ï work with programs designed to teach and reinforce
classroom work containing: color, letter, and number recognition; sequencing
of letters and numbers; matching exercises (picture to picture); and patterning.
Assessment is evaluated through observed completion of assigned lessons.
Interdisciplinary Activities:
ï Classroom teachers bring their students to the computer
lab for reinforcement of technology lessons taught.
Classroom Extension Activities:
ï coloring pictures
ï picture/letter/number matching (student draws lines/circles
to matching items and circles items
ï practice spelling names and writing numbers
ï use computers during library time to utilize "Living
Books" and puzzle activities. Practice using the arrow and return keys.
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First Grade
At the end of First Grade students will:
ï continue using keyboards and other common input (mouse)
and output devices (monitor, printer) effectively
ï use a variety of media and technology resources for
directed and independent learning activities
ï discern basic issues related to responsible use of
computer technology and information and describe personal consequences
of inappropriate use
ï communicate about technology using developmentally
appropriate and accurate terminology
ï use developmentally appropriate multimedia resources
(multipurpose software: such as ClarisWorks, programs: math, science, &
language arts) successfully
ï work cooperatively and collaboratively with peers,
teachers and others in the classroom
ï demonstrate positive behaviors when using technology
systems and software
ï use technology resources (puzzles, word processing,
painting, pictures, calculator) when communicating thoughts, stories or
ideas
ï use technology for extended learning activities.
ï exhibit learned technology skills (keyboard command
keys: escape, return, spacebar, arrow keys, letters, punctuation &
numbers)
Activities
Students will:
ï work with selected tools of a paint/draw program.
ï work with programs designed to teach and reinforce
classroom work containing: color, letter, and number recognition; sequencing
of letters and numbers; matching exercises (picture to picture); patterning;
shape identification; write a story using a word processing program; add
and subtract single and double digit numbers; learn to tell time using
digital and analog clocks; estimate measuring; begin programming using
commands (forward, back, left turn, right turn, clear screen.)
Assessment is evaluated through observed completion of assigned lessons and hard copy product.
Interdisciplinary Activities:
ï Classroom teachers bring their students to the computer
lab to reinforce lessons taught.
Classroom Extension Activities:
ï coloring pictures
ï math exercises using computer calculator to check answers
ï writing and illustrating stories
ï use computers during library time to utilize "Living
Books" and puzzle activities. Practice using the arrow and return keys.
Second Grade:
At the end of second grade, students will:
ï use keyboards and other common input (mouse) and output
devices (monitor, printer) effectively
ï use a variety of media and technology resources for
learning activities
ï discuss basic issues related to responsible use of
computer technology and information and describe personal consequences
of inappropriate use
ï communicate about technology using developmentally
appropriate and accurate terminology
ï use developmentally appropriate multimedia resources
(software) successfully
ï work cooperatively and collaboratively with peers,
teachers and others in the classroom
ï demonstrate positive behaviors when using technology
systems and software
ï use technology resources (puzzles, word-processing,
painting) when communicating thoughts, stories or ideas
ï use technology for extended learning activities.
ï independently and appropriately use basic commands/keystrokes
(return, save, delete, space, print)
ï turn computer on/off, load/run a selected program,
and type his/her first name in an appropriate program (Word Munchers,
Claris Works)
Activities:
Students will:
ï develop hand-eye coordination through utilization of
the mouse (e.g. Jigsaw Puzzle).
ï be introduced to keyboarding commands in programming
(Logo PLUS ); print graphics (Logo PLUS )
Assessment is through observation.
Classroom Extension Activities:
ï use keyboard command keys when utilizing the on-line
catalog during library visits.
ï use keyboard command keys when utilizing Accelerated
Reader and other classroom programs
Third Grade
At the end of second grade, students will:
ï use keyboards and other common input (ex: mouse) and
output devices (e.g. monitor, printer) effectively
ï use a variety of media and technology resources for
directed learning activities
ï discuss basic issues related to responsible use of
computer technology and information and describe personal consequences
of inappropriate use
ï communicate about technology using developmentally
appropriate and accurate terminology
ï use developmentally appropriate multimedia resources
(software) successfully
ï work cooperatively and collaboratively with peers,
teachers and others in the classroom
ï demonstrate positive behaviors when using technology
systems and software
ï use technology tools (puzzles, authoring, painting,
web tools) when communicating thoughts, stories or ideas for audiences
inside and outside the classroom
ï be able to use technology for extended learning activities
ï understand common uses of technology in daily life
and the advantages and disadvantages those uses provide
ï Use telecommunications to access remote information
ï continue to use basic commands/keystrokes (return,
save, delete, space, print
ï load, save, and print a document from an appropriate
word processing program (e.g. ClarisWorks)
ï correctly place fingers on "home row" when word processing
ï type his/her first and last names in an appropriate
program (e.g. Number Munchers, ClarisWorks.)
Activities:
Students will:
ï continue to develop hand-eye coordination through utilization
of the mouse (e.g. Jigsaw Puzzle).
ï be introduced to basic word processing/graphics (i.e..
ClarisWorks
/ ClarisWorks for Kids ).
ï be introduced to basic keyboarding skills (e.g. Type
to Learn)
Assessment is through observation.
Classroom Extension Activities:
ï use home row and keyboard command keys when utilizing
the on-line catalog during library visits.
ï use home row and keyboard command keys when utilizing
classroom programs (Accelerated Reader).
ï use home row and keyboard command keys when using E-mail.
ï use home row and keyboard command keys when exploring
the World Wide Web (Netscape Navigator)
Fourth Grade
At the end of Fourth grade, the student will:
ï use keyboards and other common input (mouse) and output
devices (monitor, printer) effectively
ï use a variety of media and technology resources for
directed and independent learning activities
ï realize basic issues related to responsible use of
computer technology and information and describe personal consequences
of inappropriate use
ï communicate about technology using developmentally
appropriate and accurate terminology
ï use developmentally appropriate multimedia resources
(software) successfully
ï work cooperatively and collaboratively with peers,
teachers and others in the classroom
ï demonstrate positive behaviors when using technology
systems and software
ï use technology tools (puzzles, authoring, painting,
web tools) when communicating thoughts, stories or ideas for audiences
inside and outside the classroom
ï be able to use technology for extended learning activities
ï understand common uses of technology in daily life
and the advantages and disadvantages those uses provide
ï use general purpose tools and peripherals to support
personal productivity, remediate skill deficits and facilitate learning
ï determine when technology is useful and select the
appropriate tool(s) and technology resources to address a variety of tasks
and problems
ï use keyboarding skills to facilitate keyboard use
ï review of browser commands for use of internet
Activities
Students will:
ï design a product containing elements of an integrated
software platform (i.e. ClarisWorks word processing with paint and
draw).
ï continue execution of commands to expand on knowledge
of programming (Logo Plus).
ï practice keyboarding skills (Type to Learn).
Assessment is through observation, completion of assigned tasks and hard copy product.
Classroom Extension Activities:
ï activities requiring manipulation of fundamental, universal
software tools in a painting and word processing program (such as ClarisWorks)
as well as logical thinking skills programs requiring organized thought
processes.
ï corresponding via E-mail to classrooms in and out of
district (pen pals)
ï writing and illustrating stories.
ï compiling and reporting of data.
ï while in the library, demonstrate safe equipment care;
demonstrate grade appropriate keyboarding skills; and use technology when
using the library for assignments.
Fifth Grade
At the end of fifth grade students will:
ï use of keyboards and other common input (mouse) and
output devices (monitor, printer) effectively
ï use a variety of media and technology resources for
directed and independent learning activities (scanner, web searches, digital
cameras)
ï discuss basic issues related to responsible use of
computer technology and information and describe personal consequences
of inappropriate use
ï communicate about technology using developmentally
appropriate and accurate terminology
ï use developmentally appropriate multimedia resources
(software-word processing, painting, drawing) successfully
ï work cooperatively and collaboratively with peers,
teachers and others within the classroom
ï demonstrate positive behaviors when using technology
systems and software
ï use technology tools (puzzles, authoring, painting,
web tools) when communicating thoughts, stories or ideas for audiences
inside and outside the classroom
ï able to use technology for extended learning activities
ï understand common uses of technology in daily life
and the advantages and disadvantages those uses provide
ï use general purpose productivity tools and peripherals
to support personal productivity, remediate skill deficits and facilitate
learning
ï grasp and use browser commands effectively
ï use telecommunications efficiently and effectively
to access remote information
ï determine when technology is useful and select the
appropriate tool(s) and technology resources to address a variety of tasks
and problems
ï keyboarding skills to facilitate keyboard use
Activities
Students will:
ï produce a document containing elements of an integrated
software platform (ClarisWorks word processing with paint and draw) including
adding the use of Internet searches for pertinent information to add to
their document.
ï execution of commands to expand knowledge of programming
(Logo Plus).
ï practice on keyboarding skills (Type to Learn.)
Assessment is through observation of assigned tasks and
hard copy product.
Classroom Extension Activities:
ï activities requiring manipulation of fundamental, universal
software tools in painting and word processing programs as well as logical
thinking skills programs requiring organized thought processes.
ï correspondence between classrooms through e-mail use
ï writing of activities within the school involving their
classroom, compile this history into a booklet to be printed one per child
at the end of the year
ï making a calendar of important school and national
events
ï journaling
ï reinforcing math, science and social studies (example:
use maps, calculator)
ï research information via on-line searches
ï while in the library, demonstrate safe equipment care;
demonstrate grade appropriate keyboarding skills; and use technology when
using the library for assignments.
At the end of sixth grade, students will:
ï apply strategies for identifying and solving routine
hardware and software problems that occur during everyday use
ï use of terminology related to currently used software
programs
ï use of terminology related to hardware configurations
ï demonstrate knowledge of current changes in information
technologies and the effect those changes have on the workplace and society
ï exhibit legal and ethical behaviors when using information
and technology, and discuss consequences of misuse
ï use content-specific tools, software and simulations
(e.g., environmental probes, graphing calculators, exploratory environments,
Web tools) to support learning and research
ï apply productivity/multimedia tools and peripherals
to support personal productivity, group collaboration, and learning throughout
the curriculum
ï design, develop, publish, and present products (e.g.,
Web pages, videotapes) using technology resources that demonstrate and
communicate curriculum concepts to audiences inside and outside the classroom
ï collaborate with peers, experts, and others using telecommunications
and collaborative tools to investigate curriculum-related problems, issues,
and information, and to develop solutions or products for audiences inside
and outside the classroom
ï select and use appropriate tools and technology resources
to accomplish a variety of tasks and solve problems
ï demonstrate an understanding of concepts underlying
hardware, software, and connectivity, and of practical applications to
learning and problem solving
ï research and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information sources concerning
real-world problems
ï demonstrate correct keyboarding techniques
ï use terminology related to currently used software
programs and hardware configurations
ï create simple documents using appropriate word processing,
graphic and data base software programs
ï demonstrate appropriate skills for operating the computer
and running instructional software
ï develop skills in speed, accuracy, paragraph continuity
and typing from rough draft
ï understand the use of a data base and be able to enter
comparison data for an online or internet search.
ï load and save from/to a disk and inserting/ejecting
a disk
ï demonstrate proper handling of software and hardware
Activities
Students will:
ï participate in classroom demonstration/discussion/use
ï create simple documents using appropriate word processing
documents
ï create simple documents using appropriate graphics
documents
ï create simple documents using appropriate database
documents
ï write Research reports which may include use of the
internet
ï use appropriate proofreading techniques
ï participate in Keyboard timings
ï participate in lessons which reinforce keyboarding
techniques with appropriate keyboard programs
Assessment and evaluation :
Student will participate in periodic assessments to include
cooperatively designed rubrics, checklists, personal and teacher observation
and homework activities.
Classroom Extension Activities:
Research stacks (Math--Newspaper IDU)
Tests using Tom Snyders Prime Time (Math)
Navigation Research of countries landing in (Math)
Excel Graphs (Math)
Research of Rain forest (all core classes)
Internet Research (All areas)
Powerpoint presentations (all areas and note taking)
Word Processing Reports (All areas)
Research Genres (Skills)
Writing, grammar, and punctuation reviews (Language Arts)
Newspaper Layout and Story Writing Practice (Language
Arts)
Online genetics activities reporting results with schools
world-wide (Science)
Online moonlink/Lunar Prospector spacecraft with NASA
and Lockheed/Martin
GLOBE
Accelerated Reader
Zip Zap Map
Encarta Research
Science CD Roms
Geo Bee
National Geo Atlas
Seventh Grade
At the end of seventh grade, students will:
ï apply strategies for identifying and solving routine
hardware and software problems that occur during everyday use
ï appropriately use terminology related to currently
used software programs
ï appropriately use terminology related to hardware configurations
ï identify changes/advances in computer and computer-related
technology
ï demonstrate knowledge of current changes in information
technologies and the effect those changes have on the workplace and society
ï exhibit legal and ethical behaviors when using information
and technology, and discuss consequences of misuse
ï design, develop, publish, and present products (e.g.,
Web pages, videotapes) using technology resources that demonstrate and
communicate curriculum concepts to audiences inside and outside the classroom
ï select and use appropriate tools and technology resources
to accomplish a variety of tasks and solve problems
ï demonstrate an understanding of concepts underlying
hardware, software, and connectivity, and of practical applications to
learning and problem solving
ï research and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information sources concerning
real-world problems
Activities:
Students will complete lessons and projects including
but not limited to:
ï classroom demonstration/discussion/use
ï independently create and format word processing documents
ï appropriately interpret proofreader marks in word processing
documents for editing purposes
ï edit word processing documents
ï independently collect data for and organize data in
a database application
ï independently create and organize a database
ï interpret information contained in a database
ï query a database using Boolean logic
ï interpret information contained in a spreadsheet
ï independently create and format a spreadsheet
ï use a spreadsheet to forecast future results ("what
if")
ï create a chart from spreadsheet data
ï integrate a spreadsheet chart into a word processing
document and/or merge word processing and database documents.
ï apply elements and principles of design when creating
pictures using graphics software
ï import pictures from a variety of sources (digital
camera, scanner, Internet, clip art) into various documents
ï develop skills in paragraph continuity
ï improve keyboarding accuracy
ï attain a minimum keyboarding proficiency of 7NWAM
ï independently create a slide show for presentation
demonstrating an understanding of unit content.
Assessment and evaluation is:
Students will participate in periodic assessments to include cooperatively designed rubrics, checklists, personal and teacher observation and homework activities.
Students will participate in periodic evaluation that will include cooperatively designed rubrics, subjective teacher observation, objective quizzes and test, and assigned projects.
Interdisciplinary Activities
Students will participate in special projects as applicable,
appropriate, interdisciplinary and skill enhancing such as:*
ï Elements and principles of design (Art and Computer)
ï Mentoring 6th grade students in library usage (Mavis
Schipman)
*Projects listed in this section are completed as needed and appropriate and are not the sole responsibility of the computer teacher and are not necessarily completed within the computer classroom environment.
Classroom Extension Activities:
PowerPoint as an instructional tool.
Art: The New Foot Book, a book created in Microsoft Word
with pictures of children's feet with an accompanying poem.
Internet, DMS tower resources and CD's for research.
Word processing for reports, posters and any applicable
assignment.
Educational, and other. games.
Stock Market research.
Accelerated Math.
Digital weather station in conjunction with KOTA.
Library: Students are aware of what the mouse, cursor,
and enter/return keys are when they are working in the library. Students
learn what a database is and how to search through a database using key
words and Boolean logic.
Library: Students learn what search engines are and how
to use Boolean logic on the internet.
Library: Student Library Aides use world processing programs
to create documents and use the scanner to scan pictures.
Eighth Grade
At the end of Eighth grade, the students will:
ï correctly identify, define and use terminology related
to current classroom software and hardware
ï boot (load) software from hard drive and LAN server
ï learn essential operating system functions and peculiarities
as they relate to use of current classroom software and hardware
ï save files to disk or home directory
ï retrieve files from server, home directory or disk
ï read, interpret, and follow on-screen prompts and error
messages.
ï demonstrate proper posture
ï place fingers properly on home row keys
ï use proper finger placement to type all letter keys
ï use outline feature within word processing environment
ï use a spreadsheet/database as a tool for organizing
research data
ï use a spreadsheet/database as a tool for analyzing
data
ï use a spreadsheet/database as a tool for presenting
information in an organized or graphical format.
ï correctly identify, define drawing and graphic tools
within current classroom multimedia software
ï demonstrate ability to use drawing tools and special
graphic tools within current classroom multimedia software.
ï learn to search rather than surf the Internet
ï learn the differences between Internet search engines
and Internet directories
ï apply Boolean logic and other techniques useful in
defining Internet searches
ï transfer search skills learned in confined database
environment to Internet environment.
ï demonstrate ability to use a wide variety of peripheral
devices including but not limited to: scanner, digital camera (still),
digital camera (video), video editing software, sound editing software,
presentation devices (large screen TV, LC Display, VCR), printer, music
keyboard.
Activities: The students will complete lessons and projects
including but not limited to:
ï selected lessons designed to review and enhance keyboarding
skills
ï selected lessons designed to review and enhance database/spreadsheet
application skills
ï selected HyperStudio lessons that enable students to
learn to combine test, graphics and sound within a file
ï selected HyperStudio lessons that enable students to
learn to use and apply drawing tools and graphic techniques in creating
drawings and designs
ï selected HyperStudio lessons that enable students to
learn to use and apply drawing tools and graphic techniques in creating
drawings and designs
ï selected HyperStudio lessons that provide opportunities
for importing still pictures, scanned and digitally recorded photos, video
and sound clips into a file
ï selected HyperStudio lessons that provide opportunities
for creating animation
ï selected HyperStudio lessons that provide opportunities
for creating HyperLinks to other files, programs, or Internet sites
ï rotate through stations to enable students to learn
to use each of the peripheral devices
ï use appropriate research sources and presentation tools
and software to create and share with classmates a recommended computer
system and specifications that include a computer, monitor, scanner and
printer
ï choose and use any appropriate technological tool or
method, video, presentation software, graph, etc., to make a presentation
regarding a technology career. The project will include note cards, storyboard
or outline, and formal oral presentation
ï selected lessons that study computer design and ergonomics
ï selected lessons that study the impact of computers
on society
ï selected lessons on etiquette and safety as they relate
to email and Internet usage
ï selected lessons on innovations in computer and related
technologies
ï selected lessons on computer history and evolution
Assessment and evaluation is
Students will participate in periodic assessments to
include cooperatively designed rubrics, checklists, personal and teacher
observation and homework activities.
Students will participate in periodic evaluation that will include cooperatively designed rubrics, teacher observation, objective quizzes and tests, and demonstration of skills through assigned projects.
Interdisciplinary Activities
Students will participate in special projects as applicable,
appropriate, interdisciplinary and skill enhancing such as:
ï mentoring 6th grade general music students in using
HyperStudio to create presentations on assigned musical instruments
ï creation of PowerPoint presentation for broadcast of
daily school events
ï creation of HyperStudio stacks in conjunction with
Aberdeen Central High School Language Arts students for use by Henry O'Neil
3rd grade students
ï creation of "Inside DMS", a virtual reality tour of
the Douglas Middle School in conjunction with TAG students
ï updating "Book Reviews" a library CD of Accelerated
Book Reviews by DMS students for DMS students
ï Live "News" broadcasts promoting school events
ï Highlight video of school year
Classroom Extension Activities:
PowerPoint as an instructional tool.
Home Technology: Wellness Brochure, CAD drawing, Children's
story, Nutrition Investigation (Internet)
Science: Integration of GPS waypoints into maps using
ArcView GIS software; Endangered Species project including Internet searches,
SDLN searches, video taping of presentations, electronic presentations
as student discretion. Apple IIe peripherals, heat, temperature and light
sensors and Lego Logo in Basic with Lego vehicles; Camcorder close-ups
are used for lab practical exams; Digital electronic meters are used in
collecting water data and water data is logged using the EXCEL spreadsheet
applications; Digital pictures are replacing slides and prints; Digital
weather station in conjunction with KOTA.
Special Education: Email writing project; Remedial and
enhancement of other subject area skills with educational games, drill
and practice and additional opportunities to learn technology tools required
in other classrooms; Internet research.
Language Arts: Accelerated Reader tests; Internet, electronic
encyclopedias, library electronic magazine index for research projects;
Word processing applications for final drafts of poetry and other writing
projects
Voyage of the Mimi
SimCity
Art: Grids over scanned photos for portrait drawings;
lettering program for creating letters for play sets.
Library: Students use the available software and hardware
in the library to gather information by using the computer card catalog,
various CD Rom programs, and the Internet. They learn the importance of
knowing which sources are best for finding different kinds of information
and how to know if information is valid.
Library: Student Library Aides use word processing programs
to create documents and use the scanner to scan pictures. They also use
VCR's and the video camera.
High School Computer Studies
Upon the completion of Computer Studies course, the students
will:
ï become proficient in the use of technology by demonstrating
an understanding of the nature and operations of the technology systems
ï understand and make informed choices among technology
systems now and in the future
ï communicate information and ideas effectively to multiple
audiences by identifying and using a variety of media and software
ï use technology tools and resources to enhance learning,
increase productivity and promote creativity
ï use productivity tools to collaborate with peers and
others in construction a working program and other creative works
ï support lifelong learning, productivity and personal
pursuits by developing a positive attitude toward technology uses
ï use technology efficiently to find, evaluate and collect
information from a variety of sources
ï select and apply technology resources to make informed
decisions and solve problems
Activities
Students will:
ï design their own database and spreadsheet
ï develop PowerPoint presentations (1 group & 1 individual)
ï develop a resume (Internet and Resume Wizard)
ï do Internet searches
ï evaluate Internet sites
ï design a pamphlet/brochure
ï develop an instruction manual
ï do email activities
Assessment will be through rubrics, combination of written and application tests, and a final project using the grading scale from the Douglas Handbook.
Classroom Extension Activities:
Computer skills will be utilized throughout the curriculum
by:
Word Processing (Reports, resumes, etc. in all subjects)
Internet searches (Math, Science and Social Studies)
Spreadsheets (Algebra and Calculus)
HTML (option in Math class)
Library: Library staff reinforce skills taught in the computer classes by aiding students in the use of basic computer skills and different programs. Also, DHS Library staff teach the use of some equipment and programs such as, digital camera, scanner, video camera, Infocus video projector, Office 98, SearchBank, SDLN Interlibrary loan searches, specialized CD Roms, etc.